In 1995, we just began looking at virtual meetings rooms within virtual worlds for education. Simulated uses in virtual worlds are now commonly used as learning tools. Virtual classrooms are populated in many schools and universities for e-learning and tracking active performance. We still lack standard platforms and standard objects, however. And, schools largely use 2D document creating content challenges to mapping 2D into a 3D environment. Testing avatar based learning is still in its infancy. But, the virtual world holds enormous potential. How can we successfully enable 3D learning and leverage the unique capabilities of the avatar in a learning environment? Come listen to one of the principal leaders in 3D learning talk about the way ahead. Ran Hinrichs is the CEO of 2b3d, an award winning virtual education company and University of Washington Virtual World faculty.



