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Wednesday June 19th 2013

Posts Tagged ‘United States’

Social Networks Do Not Influence Shoppers

Social Networks Do Not Influence Shoppers

While social networks are growing increasingly popular, quite surprisingly, they have not yet started to influence shoppers in a major way. A study recently conducted by ecommerce firm Baynote, has found that only 90 people out of the 1,032 individuals surveyed in the [Read More]

18 million get jobs thanks to Facebook

18 million get jobs thanks to Facebook

With the national unemployment rate in the United States is at nine percent as of October 2011, more job seekers are turning to social networks to help them find a new job. According to a recent survey of approximately 1,200 adults conducted by recruiting software company [Read More]

Military study finds Snow World virtual reality game helps burn victims cope with pain

Military study finds Snow World virtual reality game helps burn victims cope with pain

Every year, 45,000 people are hospitalized with serious burns in the United States. Whether it’s touching a hot stove or drinking really hot coffee, we’ve all gotten burned one way or another. Imagine the intense pain you felt for a second lasting for months and [Read More]

Half of U.S. adults now use social networks says new Pew study

Half of U.S. adults now use social networks says new Pew study

Social networks have crossed another milestone. For the first time, half of all adults in the United States said they used a social networking site, according to a survey released on Friday by the Pew Research Center. That is 50 percent of all Americans, not just those who [Read More]

New report says 69% of online adults were victims of cybercrimes

New report says 69% of online adults were victims of cybercrimes

The Norton Cybercrime Report 2011 outlines the cost of cybercrime worldwide, with 74 million in the United States alone falling victim to online scams, phishing attacks and exploitative malware; costing the U.S. economy an estimated $32 billion. But the report [Read More]

New study! Minority kids spend more time in digital worlds than white kids

New study! Minority kids spend more time in digital worlds than white kids

Black and other minority children in the United States spend far more time than white children watching TV and videos, listening to music, using computers and playing video games, new research from Northwestern University shows. [Read More]

White paper! How Miami-Dade uses virtualization for real world applications

White paper! How Miami-Dade uses virtualization for real world applications

The Miami-Dade School District is a virtualization pioneer by any standard. But that was not the organization’s goal when it first adopted virtualization technology five years ago. The organization was simply just running out of room in its data centers and were [Read More]

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Cloud computing saves health care industry time and money

Cloud computing saves health care industry time and money

The cloud’s vast computing power is making it easier and less expensive for [Read More]

Internet addiction get closer to being classified as a mental illness

Internet addiction get closer to being classified as a mental illness

Think twice the next time you play a videogame or surf the Net: ‘Internet-use [Read More]

New ‘gamification’ school opens for kids in the classroom

New ‘gamification’ school opens for kids in the classroom

GameDesk, a nonprofit organization that develops game-based learning initiatives, has now [Read More]

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