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Saturday May 25th 2013

Posts Tagged ‘smartphone’

Companies using virutual gaming strategies to compete

Companies using virutual gaming strategies to compete

In the high-stakes, $5 billion-plus potato chip market, up-and-comer Popchips can’t begin to compete with a giant such as Frito-Lay when it comes to money for advertising and marketing its “never fried, never baked” potato chips. So San Francisco-based [Read More]

Ikea to roll out 3D augmented reality catalogue for customers

Ikea to roll out 3D augmented reality catalogue for customers

A new Ikea home furniture catalogue is set to feature augmented reality and interactive 3D models that allow consumers to see both the back and front of a product. Printed symbols that use QR code technology will be included in the 2013 catalogue, allowing users who [Read More]

Mobile commerce big and getting BIGGER

Mobile commerce big and getting BIGGER

How big is mobile commerce really? Well according to a recent infographic by German Internet statistics company, Statista, The number of smartphone and tablet users has increased fourfold over the last two years. There are currently close to 120 million smartphone users in [Read More]

Banking giant JP Morgan enters mobile payment arena

Banking giant JP Morgan enters mobile payment arena

Paying for something from a mobile phone still isn’t an option in most U.S. brick-and-mortar stores. But that reality is obscured in San Francisco. The Bay Area has been an early testing ground for a future full of smartphone-based transactions, with all sorts of [Read More]

New report “Games Market in Korea” now available

New report “Games Market in Korea” now available

Research and Markets (http://www.researchandmarkets.com/research/p3nrw4/games_market_in_ko) has announced the addition of the “Games Market in Korea”report to their offering. Pearl Research is pleased to announce the release of their new “Games Market in [Read More]

Smartphones influence $159 billion in sales

Smartphones influence $159 billion in sales

#Deloitte study says #smartphones currently influence 5.1 percent of annual #retail store sales, translating into $159 billion in forecasted sales for 2012. For the first time in the industry, the in-depth study measures the “mobile influence factor,” or impact [Read More]

Four times more Girl Scout cookies were sold with smartphone sales than a year ago without the tech.

Four times more Girl Scout cookies were sold with smartphone sales than a year ago without the tech.

The Girl Scouts have now released their mobile commerce results after having sold cookies using this technology for the first time, and the outcome was exceptionally promising. Thirty councils of Girl Scouts – representing over 40,000 troops – announced earlier in 2012 [Read More]

Smartphones will Influence $689 Billion in Retail Store Sales by 2016: Deloitte Study

Smartphones will Influence $689 Billion in Retail Store Sales by 2016: Deloitte Study

Smartphones currently influence 5.1 percent of annual retail store sales, translating into $159 billion(i) in forecasted sales for 2012, according to new Deloitte research.  For the first time in the industry, the in-depth study measures the “mobile influence [Read More]

McAfee report reveals the “Secret Life of Teens” online

McAfee report reveals the “Secret Life of Teens” online

One of the key findings in the report, titled Secret Life of Teens, was that teens admitted to spending 3.6 hours online during a normal day. “Teens also claimed that the majority of the time they spent online was via laptops, desktops and smartphones,” Cole said. [Read More]

Study shows students are most active on social networks

Study shows students are most active on social networks

A study by Dr. Louisa Ha, professor and chair of the Department of Telecommunications, and Franklin Nii Yartey, of the School of Media and Communication, revealed students 18 to 25 years of age are the most active users of Social Networking Sites such as Facebook and [Read More]

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Latest Topics

Cloud computing saves health care industry time and money

Cloud computing saves health care industry time and money

The cloud’s vast computing power is making it easier and less expensive for [Read More]

Internet addiction get closer to being classified as a mental illness

Internet addiction get closer to being classified as a mental illness

Think twice the next time you play a videogame or surf the Net: ‘Internet-use [Read More]

New ‘gamification’ school opens for kids in the classroom

New ‘gamification’ school opens for kids in the classroom

GameDesk, a nonprofit organization that develops game-based learning initiatives, has now [Read More]

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