Meet Roxxi – a feisty and fully-armed virtual nanobot. Billed as “medicine’s mightiest warrior”, she’s fighting an epic battle deep inside the human body where she launches rapid-fire assaults on malignant cells.
Or, if it’s not cancer but diabetes you’re fighting, why not join Britney and Hunter, two digital kids whose adventures to other worlds are spurred on by regular and timely updates of your blood sugar levels.
They are a far cry from chemotherapy, diabetes medications, or aspirin, but Roxxi, Britney and Hunter are some of the buzz products from the brains of those who want to promote health and sell medicines.
Gamification – turning boring, unpleasant but necessary tasks into an online game – is a new way of thinking that is gaining momentum among drugmakers and health campaigners.



