“I was surprised to see the level of analgesic response that the elderly patients demonstrated, because these subjects had little or no previous experience with video games or virtual reality (VR) distraction, unlike our younger subjects,” Dr Sam Sharar, an anaesthesiology professor at Washington University, said.
IMVU, an early virtual world that morphed into a social entertainment network, said today it has crossed 100 million [Read More]
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Social networks and Internet advertisers are likely to face new restrictions on how they interact with children online. [Read More]
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